Universal xcode and terminal unit test

My notes on making unit tests that works for XCode and terminal


  1. Terminal: swift package init
  2. Make XCode MacOS unit-test target in the xcode project
  3. Remove references of the unit-test folders xcode created
  4. Move the test folder into Tests/ folder and drag it into xcode (in copy bundle resources remove the info.plist)
  5. In the xCode unit-test-target set the info.plist filepath to Tests/NameOfProjectTests/info.plist
  6. In the package.swift make sure the testTarget name matches the Test target name