Custom tab bar


My notes on customizing UITabBar

Thoughts on extending UITabBar:

  • You have to add tabbaritem to the viewController that it activates,
  • You have to pull tabbaritems from the viewcontrollers in the tabbarviewcontroller
  • There is a lot of apple cruft in the tabbar classes
  • complicated to customize
  • complicated to add support for SVG, Font icons
  • you cant see the code your subclassing

Thoughts on writing a TabBar from scratch:

  • The code will be more isolated and easier to understand
  • You can use viewcontroller embedding to embed the TabBar in a UINavigationController like setup
  • Easier to get the look and feel you want (can support special translucent background)
  • Usually when you get design from Figma, its all custom design that doesn’t convert well to native design
  • Native TabBar doesn’t support selected state with custom design / background / animation
  • More specific code to the use case and less boilerplate code to workaround apple shenanigans

Gotchas:

  • Pin the bottom of the tabbar to: safeAreaInsets.bottom to account for the notch (get this var from window if using autolayout, see utils method) here

Resources:

Custom TabBar Scope:

  • background colors change on tab switch
  • tabbar-item should have icon and textfield
  • should have simple selected / unselected animation ✨
  • tabbar-item should have background highlight with rounded corners
  • tabbar-item bacgrkund should size it self based on text-size and padding
  • tabbar should be responsible for laying out items, and support different aligning types (spatial)

Customizing UITabBar

// How to set a custom tabBar to my custom TabBarController?
class MyCustomTabBarController: UITabBarController {
	override func viewDidLoad() {
        super.viewDidLoad()
        setValue(TBar(frame: tabBar.frame), forKey: "tabBar")
        view.backgroundColor = .white
        createShape()
    }
}
// substitute-the-uitabbar-of-uitabbarcontrolle
class CustomTabBarController: UITabBarController {
    let customTabBar = CustomTabBar()
    override var tabBar: UITabBar {
        return customTabBar
    }
}

Frameworks:

  • Comprehensive, overrides native UITabBar etc (messy code): https://github.com/eggswift/ESTabBarController

API ideas:

var tabBarHeight: CGFloat = 67.0
enum TabItem: String, CaseIterable {
	case calls, photos, contacts
	 var vc: UIViewController {
	   switch self {
	   case .calls: return CallsViewController()
	   case .contacts: return ContactsViewController()
	   case .photos: return PhotosViewController()
	   }
	}
    var icon: UIImage { // these can be your icons
		 switch self {
		   case .calls: return UIImage(named: "ic_phone")!
		   case .contacts: return UIImage(named: "ic_camera")!
		   case .photos: return UIImage(named: "ic_contacts")!
	   }
    }
	 var displayTitle: String { self.rawValue.capitalized(with: nil) }
}
public enum Positioning {
    case automatic, fill, centered, fillExcludeSeparator, fillIncludeSeparator
}
// more here: https://github.com/eggswift/ESTabBarController/blob/master/Sources/ESTabBarItem.swift
open class CustomTabBarItem: UITabBarItem {
    open override var tag: Int { // The receiver’s tag, an application-supplied integer that you can use to identify bar item objects in your application. default is `0`
        didSet { self.contentView.tag = tag }
    }
}
// Great custom badge code: https://github.com/eggswift/ESTabBarController/blob/master/Sources/ESTabBarItemBadgeView.swift

// Properties to have:
// textColor
// highlightTextColor
// iconColor
// highlightIconColor
// backgroundColor
// highlightBackdropColor

Custom TabBar:

  • Skeleton of our custom tab bar ```swift import UIKit

class TabNavigationMenu: UIView { var itemTapped: ((_ tab: Int) -> Void)? var activeItem: Int = 0

override init(frame: CGRect) {
    super.init(frame: frame)
} required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
} convenience init(menuItems: [TabItem], frame: CGRect) {
    self.init(frame: frame)
    // ...
} func createTabItem(item: TabItem) {
    // ...
} @objc func handleTap(_ sender: UIGestureRecognizer) {
    // ...
} func switchTab(from: Int, to: Int) {
    // ...    
} func activateTab(tab: Int) {
    // ...
} func deactivateTab(tab: Int) {
    // ...
} } ``` ### Custom UINavigationController ```swift class NavigationMenuBaseController: UITabBarController {
var customTabBar: TabNavigationMenu!
var tabBarHeight: CGFloat = 67.0
override func viewDidLoad() {
        super.viewDidLoad()
        self.loadTabBar()
    }
func loadTabBar() {
        // We'll create and load our custom tab bar here
    }
func setupCustomTabMenu(_ menuItems: [TabItem], completion: @escaping ([UIViewController]) -> Void) {
// handle creation of the tab bar and attach touch event listeners
    }
func changeTab(tab: Int) {
    self.selectedIndex = tab
} } ```